![]() An evil Dark Lord has stolen all the light, so your mission is to enter his lair and defeat him. Doors and action objects (levers, platforms etc) are saved while in motion, so it is possible to leave a dungeon while they're moving and come back later and they will start where they left off. Quest of Dungeons is a turn-based dungeon crawler game, a roguelike featuring a good old 16-bit retro artistic look.Teleporting / recalling into an already saved dungeon, our out of a dungeon are currently not supported.pd_clear - will delete all data for tracked dungeons.This is mainly for people who want to track a large number of dungeons. ![]() Use Disk for Temp Storage - If checked dungeon data will be stored using temporary files.Ignore Main Quest Dungeons - If checked nothing will be saved for special dungeons.Set to 0 for unlimited number of dungeons to remember. If this is exceeded, stored data for dungeons will be removed starting with the oldest. Max Number of Dungeons To Remember - The maximum number of dungeons to keep track of.Corpse Decay Time - How many in-game days before enemy corpses go away.Max Game Days To Remember Dungeon - Set how many in-game days to track dungeons.By design, quest items / enemies should be ignored, so there should be no impact on quests. Like the title says, this mod makes dungeons persistent so you can leave a dungeon and come back and stateful objects will remain like you left them (enemies, loot, doors, platforms & levers etc).
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